8/5/2023 0 Comments Divine divinity charmsYou need all three of the Holy weapons, and you need to find the well-hidden place to use them, which is ONLY hinted at in one book in the cellar of the Cursed Abbey. Must have all three Holy Weapons, must NOT have desecrated the tombs there. Located: Secret shrine, northeast of the Church. It hasn't got many modifiers, which meant a lot more reloads than usual were needed to get the right combination. Notes: This is the second of two magical unique rings in the game. Too bad I'd already maxed out Aura of Guarding before getting this, but it wasn't like I spent any skill points on it anyway. Notes: This is one of only two unique magic rings in the game. You must have saved Verlat in Aleroth to get this. Located: Verdistis, south of the Watch house. It's the second-best dagger in the game, with 10 possible modifiers. So I didn't worry about getting perfect stats on it - and I'm glad, because the process of stealing it and having it identified is pretty lengthy compared to most items, doing this repeatedly takes a lot of time. Notes: This is NOT going to be my final weapon, that's coming up later. Pay the poet to perform, distracting him so you can slip in and grab the dagger from the chest, (and the spellbook) Located: The back room of Kistandalius's shop. I am doing this just to see the limits of what is possible. It is well beyond what you need to beat the game. This is not needed in any way to beat the game. I am only putting Gold Charms in, because they are the best. There are eleven equipment slots: Head, Chest, Belt, Legs, Boots, Gloves, Ring 1, Ring 2, Amulet, Weapon, Shield (one-handed weapon only), which means that getting 5 charm slots in each gives you 55 potential charm slots. It's not completely up-to-date, as I think I found a few more Gold Charms in the Dark Forest and such, but you should get the general idea.Įach piece of my final gear should have at a minimum: He wound up with 125 Excellencies, 10x Essence Plethora, 10x Reserve of Will, 10x Ox-Body Technique, Solar Hero Style, all three Circles of Sorcery, and 58 other charms.Part 130: Equipment Roundup #1 - Before the Ritualįor reference, here's an equipment roundup. Anything less dangerous than a full circle of Essence 5+ Celestial Exalts is going down hard. PS - Even using mostly Spirit Charms, the Unconquered Sun is no paper tiger. So, what kind of personalized swag would you give your Incarna? I'm after the one-of-a-kind 5-dot Symbols of Office each would carry. Now, I recognize that any Incarna could requisition an effectively unlimited number of generic artifacts. Only Mars' panoply is set - she gets a Daiklave, Long Powerbow, Thunderbolt Shield, and Heavy Armour - all upgraded to 5 dots. I plan on giving Luna 25 dots of moonsilver artifacts and each Maiden 20 dots of artifacts (FWIW, the Unconquered Sun has five different 5-dot artifacts). Unlike the Unconquered Sun, Exalted books don't depict them carrying much bling. I have a plan for each, but their Divine Panoplies are just a bit trickier. The trickiest part was deciding which charms were incompatible with the portfolio of such an August Divinity. I'm mostly finished with the Unconquered Sun. I got it in my head that I was going to stat the Incarna and the 5 Elemental Dragons using the Spirit Charms contained in the Roll of Glorious Divininty I.
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